Thinkering with Hardware Workshop
March 28th - March 28th 2009 | Institute of Design, 350 N LaSalle St, 2nd Flr
Fees
$400
Registration
secure payment site
Workshop description
one-pager (PDF , 173.96KB)
Contact
Vince LaConte
Director of Communications & Marketing
312-595-4917
Overview
This workshop will help interaction designers
learn to “thinker” through tinkering with physical
computing artifacts. The idea is to bring together
talented individuals from the realm of interaction
design, introduce them to new concepts/artifacts
in the realm of physical computing, and allow them
to put the two together. Most importantly, it will be
an opportunity for interaction designers to get their
hands dirty with electronics, soldering, and wiring,
and learn how to interface hardware artifacts with
virtual interactions. Each participant will receive a
customized interactive hardware kit to work with and
take home.
Faculty | Anijo Mathew Anijo Mathew is an Assistant Professor an the Institute of Design (ID) at Illinois Institute of Technology (IIT) in Chicago. After his professional BArch from Birla Institute of Technology, Mesra, Ranchi (India), he went on to complete an MDesS from Harvard University's Graduate School of Design. Prior to joining ID, he was a tenure track Assistant Professor at Mississippi State University's College of Architecture, Art, and Design (CAAD) where he taught in the graduate program and led the interaction design track at the Design Research and Informatics Lab (DRIL). He is currently working on a PhD at the Open University in the UK, exploring the intersection of computing and design. Anijo's research interests include interactive (computer mediated) spaces, immersive/responsive environments, environmental behavior, prototyping and HCI in the design process. His research falls within two broad categories - one a scholarship of pedagogy: looking at various methods and design mechanisms for the process of design, and the other a scholarship of research: evaluating new semantic appropriations of the built environment (place) as enabled by new technologies. His work has earned international repute in organizations such as SIGCHI, ACADIA, and ARCC. In 2007 the Architectural Research Centers Consortium (ARCC) selected him as their New Researcher of the Year for 2006-07. He currently serves on the Board of Directors of the Association of Computing Aided Design in Architecture (ACADIA) and a Design Chair for CHI 2010, the premier conference of the Association for Computing Machinery (ACM)'s Special Interest Group on Computer-Human Interaction (SIGCHI).
Format
The first half of the workshop will bring designers
and programmers in teams which work together to
solve short problems linking physical computing
platforms, programming environments, and
traditional interaction software such as Flash.
Once the basic concepts of physical computing are
covered, participants will work together to come
up with the design of an interactive system based
on the resources available at the workshop. Teams
will then split once again into separate units that
tackle independent aspects of the installation with
the end goal of bringing these individual units
into a cohesive whole. A possible outcome of the
workshop (for example) could be an interactive game
at the scale of a room which employs both physical
sensory objects and virtual environments.
What is "thinkering"?
John Seely Brown, former Chief Scientist of Xerox Corporation
and Director of its Palo Alto Research Center (PARC), claims
the process of tinkering with physical objects is what allows
us to evolve from using tools as instruments to using tools as
conduits for productive inquiry. While some of this ability of ours
to ‘tinker’ was lost when product design became “cognitively
impenetrable,” the digital era is bringing it back…through
a culture of participation that includes tinkering, building,
remixing & mashing up. The ‘Thinkering Spaces’ initiative at
ID, led by Dale Fahnstrom, T.J. McLeish, Heloisa Moura and
Greg Prygrocki, takes this one step further: tinkering promotes
more than just learning about the topic of inquiry; it promotes
the development of critical thinking skills that will prepare
us for more complex scenarios that may be unrelated to the
current object of our tinkering. According to the Thinkering
Spaces team, this process of thinking while tinkering inevitably
leads to “thinkering” a semantic conjunction borrowed from
Michael Ondaatje’s The English Patient where the term is used
to “suggest collecting a thought as one tinkers with a half-completed
bicycle.”
Who Should Attend
Both experienced and novice interaction designers are encouraged to attend.