Mathew, Anijo; Rogers, Yvonne; and Lloyd, Peter

As computing increasingly deals with our lived experiences in complex social ecologies such as urban and public environments, designers are challenged with new methods and ways of appropriating computation and experience around public creativity. Public creativity deals with interactions in public interactive installations that are not task-based queries of information but social constructions of user generated and collaborative content. In this paper, we present an analytic framework to evaluate such interactions in public installations. We then present a study where we designed, installed and evaluated a user generated art installation through the lens of this framework.

Nominated for Creativity and Cognition 2011 Award for Best Contribution to Creative Communication

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