Elective

Each semester students will take approximately 10-15 credit hours of open elective courses. These can be either 1.5 credit seminars or 3.0 credit workshops. Each semester, workshops will have different topics and sponsors. Therefore, students may take some workshops several times while at ID.

Students will work with their advisor, assigned upon admission, to pick courses aligned with their interests and educational goals. Not all courses will be offered every semester.

Common
7 Courses

Managing Interdisciplinary Teams

3.0 credit hours

This course will teach methods and tools that focus a team’s creativity and analysis on the right deliverables. It will also explore how the basic functional methods of the business world–things like schedules, budgets, emails and meetings–can be informed by design thinking leadership to be more effective for teams composed of multiple disciplines. In both…

Design Connoisseurship

1.5 credit hours

This course introduces Design as a profession in context of both historical and contemporary practice. Multiple perspectives including the human-centered design process, the role of the senses, an appreciation of craftsmanship and importance of stakeholders will be introduced with methods to assess and solve complex problems. Emphasis will be placed on learning how to articulate…

Engaging Stakeholders in Innovation

1.5 credit hours

This course focuses on the social dynamics of design as an agent of change and innovation, introducing students to simple frameworks to help them get ideas off the ground and gain support within their organizations. As leaders in large organizations wonder where their next big idea will come from, individuals and teams within these organizations…

Special Topics

Variable credit hours

Special topics courses cover special or contemporary issues in design. Past courses have included topics like: Visual Modeling for Analysis Ethics in Design Innovation Narratives Leadership and Innovation Sensor-based Research Methods Empathy and Design Trans-cultural Stories Design Research in the Social Sector Fostering Creativity Emotional Human Factors  

Faculty Research

Variable credit hours

Faculty regularly conduct courses, workshops, and seminars revolving around their specific research. Research topics have included areas such as: Conversation Modeling Persuasive Technology Healthcare Provider Services Visual Modeling for Analysis Base of the Pyramid Innovation Education in the Digital Age Decision Making in Design Role of Communication in Design Emergent Forms of Organizing and Urbanism…

Design Process and Knowledge

1.5 credit hours

This course Introduces basics of design methodologies concerning design process models and knowledge representation and management. It discusses multiple viewpoints and aspects of design in order to address complexity of information required to implement human-centered approaches. Interdisciplinary collaboration as well as developing and managing effective design processes, methods, and organizations for enabling innovative design practices…

Making the User Centered Case

1.5 credit hours

This course covers the structure and the presentation of a meaningful case for change in a design context. Cases in this course are based on demonstrating a solution or a promising approach to a problem that has been defined within a framework of enumerated user values and context. Context in this situation includes user and…

Communication
8 Courses

Modeling Complexity

1.5 credit hours

This course introduces students to visual techniques to translate complex topics into models, diagrams and frameworks as an effective means of taming wicked content into a knowable, sharable conception of a topic. This skill is increasingly important as many problems that designers are wrestling with involve large-scale problem definition. And include subjects and characteristics too…

Theories of Communication

1.5 credit hours

This course explores theories of communication from multiple fields for application to design planning, including relevant perspectives from education, social psychology, phenomenology and knowledge management. Design is a field that is as much about learning as it is about creation or problem solving. Learning, or knowing, is something that both planning teams and organizations must…

Fundamentals of Visual Communication

1.5 credit hours

This course examines the principles and methods of visual representations that are more readily understandable, supporting perception, cognition and usability. Design, being an extremely expansive field, includes experts with highly specialized skills. While excelling in their respective areas, many lack the basics of good visual communication design, relying on commonplace or trendy graphic design expressions.…

Advanced Diagramming

1.5 credit hours

This course explores and applies dynamic and interactive qualities to content to create understandable, effective visualizations. We will review current theories and examine real-world examples of data narratives, data visualization and time-based visualizations, analyzing motion, narration, transitions, and other visual properties that can enhance comprehension. As this field is evolving and new tools emerging, the…

Metaphor and Analogy in Design

1.5 credit hours

This course is for any student interested in how to communicate design work more effectively and more fully to clients, teammates and even ourselves. Metaphors, analogies, similes, allegories, metonymies and other visual/verbal devices have fascinated cognitive scientists, therapists, politicians and speechwriters because they have the power to transform the way people think, and how they…

Diagram Development

1.5 credit hours

This course explores the language of diagrams and similar techniques for increasing communication effectiveness. Designers are often challenged with the development and synthesis of complex ideas, whether they are research outputs, design concepts, or system plans. At the same time, the proliferation of easy-to-use graphic and visualization tools facilitates the creation of visual representations that…

Communication Strategies

1.5 credit hours

This course introduces students to key concepts and methods to communicate design work. This includes a conceptual shift from communication as transmission of content to collaborative construction to better engage and align stakeholders in design work.

Communication Design Workshop

3 credit hours

This workshop offers students the opportunity to practice methods for design research, concept development, and rapid prototyping of communication design solutions. The course explores a variety of communication design outlets such as traditional communication media, new communication media, multimodal communications, spatial communication, communication systems, urban communication, and networked objects. Teams will discuss the theory, philosophy,…

Interaction
10 Courses

Extensions of Media and Technology

1.5 credit hours

This seminar engages students in a critical discussion about contemporary media and technology and the socio-cultural contexts in which they are situated. Theoretical notions as well as contemporary critique of media, technology and their appropriations will be explored through lecture and discussion sessions. Learning Objectives Students will gain critical understanding of the extensions of media…

Interactive Space

1.5 credit hours

This seminar will examine different variations of interactive and reactive spaces. The seminar will concentrate on the theory and construction of, identities and characteristics of actors embedded in, and the technology employed in the design of such spaces. In a world mediated by computing, we live our lives in intersections between the virtual world and…

Interaction Design for Embedded Systems

1.5 credit hours

This course explores interaction design principles, opportunities, and issues for embedded systems. It includes evaluating and creating product concepts for vertical markets and various levels of computing performance, modality affordances, and constraints. Learning Objectives Students will learn theory, models, and vocabulary for understanding aspects of embedded systems and will consider the design constraints and opportunities…

Interaction Design for Immersive Systems

1.5 credit hours

This course explores issues in design for interactions that are enabled by affordances available in ubiquitous computing, mixed reality, and virtual reality environments.

Prototyping Interactions

3 credit hours

This seminar is a survey of interaction models, prototyping methods, and tools borrowed from computer programming and product design. This review will help designers work at the intersection of social, cultural and technological contexts. The course will also touch on topics in cognitive psychology, sociology, and anthropology with computer science and design. Learning Objectives Expose…

Persuasive Interaction Design

1.5 credit hours

This course examines interactive media and focuses on improving the engagement between a provider (e.g. product or service provider) and a consumer (e.g. users, stakeholders, purchasers). Given today’s emerging technology platforms, these interactions would likely occur via a web site, an application, or a product (such as a mobile device). Using the principles of persuasive…

History of Interaction Design

1.5 credit hours

This course examines key thought leaders in interaction design, their innovations, and the technology and business contexts that shaped the environment for their work. We will identify important technologies and innovations for human/computer interaction and seek to forecast their future capabilities. We will review and assess successful and failed designs to better understand the elements…

Interaction Design Methods

1.5 credit hours

This course introduces methods for effectively describing the dynamic nature of interaction. Beyond the basic concepts of interaction, underlying theories and design principles will also be discussed to examine understanding user needs, modeling, prototyping, designing, and evaluating interactive systems. Learning Objectives The course will cover the following topics: Historical development and nature of interaction design…

Digital Development Workshop

3 credit hours

This course introduces different tools and platforms for the development of interactive systems. Students will employ different platforms to translate a concept to prototypes for evaluation and communication. Students may take this class multiple times, non-concurrently, for a maximum of 12 credits towards their degree.

Interaction Design Workshop

3 credit hours

This workshop offers students the opportunity to practice methods for design research, concept development, interaction design, and rapid prototyping. Students may take this course multiple times, non-concurrently, for a maximum of 12 credits towards their degree.  

Planning + Strategy
8 Courses

Social and Economic Context of Design

1.5 credit hours

This course examines the broader issues and forces that affect the conditions of how design can be effective within typical organizations. Through exercises and application of frameworks to examine these forces, students learn to recognize and adapt design plans to changing contexts.

New Venture Design

1.5 credit hours

This course will teach aspiring entrepreneurs how to build design-led start-ups and new ventures. Students will learn how to launch in-market experiments and test new business ideas through iterative ‘explore, create, build and learn’ cycles. This exploration will happen across the four critical elements of a new venture: brand / value proposition, user experience, business…

Innovation Methods

3 credit hours

The course will present an overview of some of the key principles that drive “Design Innovation” followed by a broad look at the design innovation process, various methods, and frameworks. Based on the book “101 Design Methods: A Structured Approach for Driving Innovation in Your Organization”, this course will cover seven modes of innovation: sense…

Planning Implementation

1.5 credit hours

This course introduces frameworks and methods for effectively navigating change in organizations. One of the biggest frustrations designers face in the real world is seeing their designs sit on a shelf, or worse, become so bastardized that they are unrecognizable by the time they are implemented. Planning Implementation helps students develop skills – and gives…

Business Models and Value Webs

1.5 credit hours

In this course, students will explore the possibilities of many different business models and envision how they can create sustainable value. Some of the most significant innovation in the last decade has come from combining new product and service offerings with significantly different business models. A bad business model will cripple an emerging company yet…

Business Frameworks and Strategy

1.5 credit hours

This course provides and overview of business frameworks such that that students will be able to appreciate and leverage these business concepts in their design work. Although there are exceptions, senior managers and those that control resources are more often trained as traditional business thinkers. To be effective and impactful in these situations, designers need…

Design Planning Workshop

3 credit hours

The goal of this workshop is to plan innovation opportunities in a selected topic of interest. Teams will conceive offerings that an organization can build and map out future possibilities. Teams will go through a structured innovation process that includes researching the potential audience, understanding the context for the innovation, recognizing new opportunities, conceiving systemic…

Introduction to Portfolio Planning

1.5 credit hours

This course is an introduction to the techniques and processes involved in portfolio planning – portfolios being any number of products, services, and associated offerings a company provides. Today’s companies struggle managing their scarce resources to deliver ever more compelling products and services faster than their competition while generating greater value. Portfolio planning in this…

Product
5 Courses

Design Development & Implementation

1.5 credit hours

This course covers an overview of development processes from concept to scalable market offering. Additionally, we will address the issues of cost, sustainability and discuss the Maker Movement to see how and where they fit into the development and implementation process. Learning Objectives To foster understanding of design development process, and to provide practical knowledge foundation that…

Product Architecture and Platforms

1.5 credit hours

This course introduces the concept of product architecture and platform to explore their possible applications to different types of products from different viewpoints. Product architecture is the physical and conceptual structure that integrates product components and subsystems into a coherent mechanism to perform intended behavior and functions. It also reflects rationale and intention of the…

Form and Materials

1.5 credit hours

This course explores a fundamental challenge of embodying a solution in a physical form: what materials and forms are the best choices? While many technical requirements for creating products define the materials to use and drive product form, designers are also actively defining a company’s brand expression through form and materials. This course looks to…

New Product Definition

3.0 credit hours

This course introduces students to the professional and theoretical aspects of the product definition process. Students will define a new product or service in detail, paying special attention to product positioning and differentiation, user experience, business model, volume forecasting, and “lean” approaches to validating the idea with potential customers. Before an organization can launch a…

Product Design Workshop

3 credit hours

This course is an opportunity for students to exercise their design muscles throughout an entire product development experience from framing through ideation to final concepts. The design process is rarely the clean linear path it is often depicted as. Navigating the nonlinearity, as well as the ambiguity that often accompanies it, is something every experienced…

Systems
10 Courses

Systems and Systems Theory in Design

1.5 credit hours

The course investigates principles and methods for representing and understanding structure and behavior of different types of systems. Various forms of theoretical and philosophical frameworks and methodologies are introduced to model and understand fundamental characteristics of domains of concern from different perspectives. Topics include general systems theory, system modeling, causality, and formalisms. The class will…

Networked Objects

3 credit hours

This workshop will explore the relationship between digital technologies – new media, urban screens, sensors and radio-frequency identification chips (RFID), mobile and wireless technology, and ubiquitous computing – as they are embedded into physical products/artifacts, spaces and environments as well as architecture and buildings, which is commonly referred to as the “internet of things.” This…

Networked Cities

3 credit hours

This course will explore the relationships between people and socio-technical systems with respect to the future of living and working in cities. Specific topics may include: emerging innovation spaces and user-driven innovation; privacy and surveillance; collaborative, open source and sharing economies; distributed and networked forms of organizing; citizenship, the role of the public and public…

Human System Integration

3.0 credit hours

This course teaches students the principles of Human System Integration (also know as Macro-ergonomics or Socio-technical System Design). Human-System Integration goes a step beyond traditional Human Factors and is concerned with ensuring that the characteristics and needs of people are considered throughout the system development process; especially with regard to their selection and training, their…

Systems Modeling and Prototyping

3 credit hours

This course introduces modeling methods for representing different types and aspects of systems including continuous models, discrete models, probabilistic models and structural models. System modeling and simulation software packages are used to understand and predict system behaviors. Various forms of physical prototyping are also applied as complementary methods to understand, analyze, explore, and evaluate systems…

Platform-based Design Strategy

1.5 credit hours

This course explores how platforms provide a base to accommodate many options that can support diverse contexts and user needs. Platform for this course is defined as an innovation strategy that provides a common set of standards to enable a variety of offerings to be built on top of it, creating higher value for all…

Systems Approach to Design

1.5 credit hours

This course reviews historical development of systems approaches and contemporary uses of systems thinking in design. Particular emphasis goes to system modeling methods that facilitate designers to observe, describe, analyze, predict/envision, design, prototype, and evaluate behavior and performance of complex systems from different viewpoints. Topics include: Concept and definition of systems Closed/open systems Viewpoints and…

Information Structuring and Management

1.5 credit hours

The course introduces the basic principles and methods for structuring complex information, identifying problems, and guiding solution development. Graph theory, definitions of relations and structural patterns of relations are introduced. Examples of information structuring and management include basics of Structured Planning, Semantic Net, and Interpretive Structural Modeling.

Structured Planning Workshop

3 credit hours

This course is a workshop that applies the Structured Planning process to large and complex problems. Specifically, this workshop considers the ways in which design and systems thinking can help model our future. Through this course we rigorously explore new industries, businesses, services, and categories of products that might appear in a topic area of…

Service Systems Workshop

3 credit hours

This course is a hands-on workshop to learn and apply service design methods (service design being an iterative, interdisciplinary, multi-touchpoint, and multi-channel approach) to design a user experience. Services in this light are increasingly dynamic, interconnected systems that need to be thoughtfully designed and choreographed. Service components can be tangible design elements–graphic, interaction, product, environments–or…

User Research
12 Courses

Stimulus in Design Research

1.5 credit hours

This course explores the method of stimulus in primary design research as a complement to the cornerstone methods of user observation and stakeholder interviews. When a topic is extremely intangible, difficult to observe, narrowly focused, or sensitive in nature, stimulus (provocative and tangible objects or experiences) are an effective way to explore a topic and…

Behavioral Economics

1.5 credit hours

This course will review fundamental principles in the emerging field of Behavioral Economics and explore how we can use this understanding to create better and more appealing designs. Any new product, service, or interaction is asking people to make a choice to do something differently than what they are currently doing. While the reason for…

Online Research Methods

1.5 credit hours

This course is a hands-on exploration of online research platforms. Online studies are a useful option for all students who imagine practicing in user-research driven professions. User research is increasingly migrating from a linear, field-based set of methodologies to an iterative, hybrid set of approaches to better suit the complexity of problems industries face and…

Principles and Methods of User Research

3.0 credit hours

This course is a survey of the research methods commonly used in design research and gives an overview of the distinctions between primary and secondary research, quantitative and qualitative research, and online and in-person research in order to prepare students for research-intensive projects.

Coding and Analysis

1.5 credit hours

This course provides an overview of classic grounded theory coding techniques as well as current practices used in the field of design. The field of design began integrating social science methods for understanding users in the early 1990s. At first, the methods for data collection and data analysis were utilized in conjunction with one another,…

Co-Design and Participatory Research Methods

1.5 credit hours

This course is an overview of how, why, and when to use codesign and participatory design in design research. Codesign and participatory design emphasize a shifting relationship between designers and participants, from hierarchical to collaborative. Specifically, codesign and participatory design offer ways of bringing together diverse groups of stakeholders around complex socio-technical issues such as…

Survey Methods

1.5 credit hours

In this course we will cover basic components of survey design. Topics will range including data collection modes, sampling, coverage errors, nonresponse, interviewer effects, questionnaire design, and ethics related to survey research. Students will also gain practical and hands-on experiences to further understand the practical aspects of the survey design process. Learning Objectives The primary…

Cultural Probes

1.5 credit hours

This course is an overview of how, why, and when to use cultural probes for the purposes of design research as well as the aesthetic and socio-cultural considerations necessary for using probes in research at a variety of field sites. Cultural probes are playful and creative artifacts or stimuli that are introduced into a design…

Experience Modeling

1.5 credit hours

This course covers the process and methods of “Experience Modeling” –illustrating current and potential future experiences for the purpose of design-led innovation. As the number of touch points with customers have exploded, the challenge in understanding and managing a multi-channel customer experience has become increasingly problematic. Through a series of hands-on exercises, students will learn…

Interview Methods

1.5 credit hours

This course will provide the both practical knowledge and theoretical/methodological background to enable students to thoughtfully engage with users through individual and group-based interviews, and to analyze and understand those dialogues. The course will combine scholarly research from the social sciences and from the design world to build understanding and afford students opportunities to think…

Research Photography

1.5 credit hours

This course will introduce students to the use of photography in research for design. Photography plays a critical role throughout the design process and is particularly important during upfront discovery research. From the preliminary framing of a design challenge through to the communication of research findings and design direction, students will learn how to take…

Research Planning & Execution

1.5 credit hours

The focus of this course is an in-depth exploration of the planning stages of qualitative research to ensure quality and effectiveness. Rigorous planning is the key to conducting meaningful and rigorous research that evokes trust and delivers impact within an organization. Learning Objectives The course will explore and examine all stages of planning qualitative research…

ESP + Design

English for Special Purpose + Design courses are for students that require additional fluency in English and the field of design. English courses are taken concurrently with Master of Design courses during the first two semesters.

First Semester
2 Courses

ESP Design Listening & Presentation Skills I

3 credit hours

In this course students develop skills in listening, giving presentations, and strategies for note-taking during presentations. Students learn to spontaneously express ideas and ask questions with confidence. This class will focus on strengthening familiarity with formal presentations and informal presentation skills and language use in US classrooms. American English pronunciation in particular is emphasized. This…

ESP Design Reading & Vocabulary Skills I

3 credit hours

In this course students improve reading skills by analyzing core literature in the field of design. Typical topics covered include creativity, typography, abstract modeling, visual storytelling, and the relationship between art and design. Students will learn to recognize transitions and keywords to find main ideas and improve fluency. Vocabulary derivation skills, inference skills, and dissection…

Second Semester
2 Courses

ESP Design Listening and Presentation Skills II

3 credit hours

In this course students practice speaking through class debates, leading discussions, and exchanging ideas. Students learn to express opinions clearly and with confidence. Reading and discussion of papers originating within the design research community continue from last semester with particular topics including sustainability, boundary objects, personas, distributed cognition, and emotion. In parallel, students will give…

ESP Design Reading & Vocabulary Skills II

3 credit hours

In this course students extensively read and analyze typical design literature to increase comprehension of the author’s purpose and tone. Topics will mainly focus on the business of design and the language related to professional practice of design. Skills such as skimming, identifying main ideas and supporting ideas will be emphasized. Students will develop design-specific…

Foundation

Foundation courses are for students that do not have a formal education in industrial design or communication design. The courses in this program are pre-set. Students placed in this program will take all courses as a cohort.

First Semester
4 Courses

Intro To Photography

4 credit hours

This course will teach students how to be capable image-makers by training them to be competent image-evaluators. In an increasingly visually taxed world, with people’s ability to create and consume image-based media the easiest its ever been, knowing how to create compelling photography that can breakthrough the content-laden din to get noticed is a valuable…

Intro to Product Design 1

4 credit hours

This course creates the foundation of knowledge and develops skills for three-dimensional design. At the end of this course, students should be able to explore, create, and communicate design directions for simple products and environments taking into account design principles, human factors, technology, and business issues. Learning Objectives Students are taught about the design process…

Intro to Communication Design 1

4 credit hours

This course will provide the fundamentals for conveying visual information in a way that is effective and clear. Through a deep understanding structure and context of content, students will learn to apply visual elements, techniques, and principles crafting effective visual messages. Learning Objectives Students will understand the techniques and elements they have to manipulate as…

Intro to Design 1

3 credit hours

This course builds a contextual basis for the field and profession of design. Designers of the highest caliber offer not only excellent formal skills and conceptual rigor, but also an intellectual grasp of the professional practice of design, including evolution through history, current state and future direction. Broad knowledge of the field of design, and…

Second Semester
4 Courses

Intro To Digital Media

4 credit hours

The objective of this course is to introduce concepts of Digital Media. Through three modules based on user experience and interaction design, the course will enable students to engage with different digital media tools and artifacts. Learning Objectives Students of this course will learn and reflect on three critical areas of Digital Media: Information Architecture,…

Intro to Product Design 2

4 credit hours

This course builds on learning’s from Introduction of Product Design 1. The objective is to create a foundation of knowledge and skill for three-dimensional design. At the end of this course, students should be able to explore, create, and communicate design directions for simple products and environments taking into account design principles, human factors, technology,…

Intro to Communication Design 2

4 credit hours

This course builds on the previous exploration of basic concepts of visual communication design. Through this course students will continue to investigate the elements, layout, and information structures within the context of a branded visual identity system. This course focuses on a holistic approach mindful of brand attributes such as: message, meaning, audience, personality and…

Intro to Design 2

3 credit hours

This intent of this course is to build a baseline of knowledge & familiarity with the professional practice of design–across disciplines, applications and environments. Learning Objectives The course will address a range of current professional practices, including the traditional core disciplines, the current landscape and converging fields. The basic set includes: product design; communication +…

PhD

PhD Research Seminar

3 credit hours

This course is a ‘full court’ seminar in which all doctoral students are invited and encouraged to participate and support your doctoral research. The purpose of this doctoral seminar is to stimulate critical, constructive and generous discussion of PhD students’ research and writing in progress, to continue cultivating a lively and supportive intellectual design research…

PhD Philosophical Context of Design Research

1.5 credit hours

This course surveys the major philosophies and theories that underpin design research through exposure to some of the most significant scholars and public intellectuals of the last 100 years. Specifically, the following perspectives and traditions will be discussed: pragmatism, structuralism, activity theory, phenomenology, actor network theory, theories of culture and symbolic interaction. For example, what…

PhD Principles and Methods of Design Research

1.5 credit hours

This course surveys a range of research methods from different scientific traditions including science, social science, engineering, and design. Through a deep reading of monographs (dissertations that have been published as books) from the social sciences and design fields, the following approaches will be discussed: experimental vs. field research, inductive vs. deductive reasoning, positivist vs.…

Required

Students must take all of the courses listed to earn their respective degree. Courses may be substituted with approval of advisor and the dean.

Master of Design
7 Courses

Communication in the Planning Process

1.5 credit hours

This course teaches students how to use communication methods to accelerate synthesis and give tangible form to valuable information throughout the development process. Students are introduced to relevant theories of language, visual perception, visual representation and communication. Through a mix of lecture, group activities, critique and exercises, students receive hands-on experience to ensure concepts are…

Prototyping Methods

1.5 credit hours

This course explores the growing number of prototyping methods for design. Although prototyping is often thought of as coming at the end of the design process to verify a solution, our approach maintains that prototyping needs to happen throughout the process from initial research to storytelling, to concept generation, and lastly to refine and improve…

Building and Understanding Context

3 credit hours

This course will improve critical thinking skills when wrestling with the wide variety of input and insight that often accompanies design initiatives. Understanding the context of a particular design challenge is critical to ensuring an insightful and reliable solution. Most design challenges today require an astute understanding of the many dynamics at play to see…

Modes of Human Experience

1.5 credit hours

“User Centeredness” is an understanding of a complex and wide range of influences that affect how people respond to the designed world. This course introduces students to the principles and surrounding factors of the human experience and how to incorporate these perspectives into their work. Combined physical, cognitive, social, cultural, and emotional factors comprise the…

Analysis + Synthesis in Design

3.0 credit hours

This course is an introduction to the typical process and tools designers use to understand fuzzy problems and develop insightful directions to pursue. The techniques of the field of design are becoming an integral part of many innovative efforts within and across organizations. Understanding the underlying nature of this distinct approach to problem solving will…

Introduction to Design Planning

1.5 credit hours

This course is short but intense, and instrumental for understanding the basic ideas, frameworks, and capabilities that modern design planning and innovation programs demand. If you believe that innovation is fundamentally about creativity, the term “innovation planning” appears to make no sense. This should be your very first clue that the obstacles to successful innovation…

Introduction to Observing Users

3 credit hours

This course will introduce students to theory and methods of behavioral observation, description and analysis. Students will use a variety of techniques derived from social and behavioral psychology and anthropology to develop useful, powerful approaches to solving modern design and business problems. Readings and theory are integrated with observational fieldwork exercises to provide rich learning…

Master of Design Methods
4 Courses

Modes of Human Experience

1.5 credit hours

“User Centeredness” is an understanding of a complex and wide range of influences that affect how people respond to the designed world. This course introduces students to the principles and surrounding factors of the human experience and how to incorporate these perspectives into their work. Combined physical, cognitive, social, cultural, and emotional factors comprise the…

Analysis + Synthesis in Design

3.0 credit hours

This course is an introduction to the typical process and tools designers use to understand fuzzy problems and develop insightful directions to pursue. The techniques of the field of design are becoming an integral part of many innovative efforts within and across organizations. Understanding the underlying nature of this distinct approach to problem solving will…

Introduction to Design Planning

1.5 credit hours

This course is short but intense, and instrumental for understanding the basic ideas, frameworks, and capabilities that modern design planning and innovation programs demand. If you believe that innovation is fundamentally about creativity, the term “innovation planning” appears to make no sense. This should be your very first clue that the obstacles to successful innovation…

Introduction to Observing Users

3 credit hours

This course will introduce students to theory and methods of behavioral observation, description and analysis. Students will use a variety of techniques derived from social and behavioral psychology and anthropology to develop useful, powerful approaches to solving modern design and business problems. Readings and theory are integrated with observational fieldwork exercises to provide rich learning…