This workshop will explore the relationship between digital technologies – new media, urban screens, sensors and radio-frequency identification chips (RFID), mobile and wireless technology, and ubiquitous computing – as they are embedded into physical products/artifacts, spaces and environments as well as architecture and buildings, which is commonly referred to as the “internet of things.”

This workshop takes a critical perspective on technology drawing on theories from communications, science and technology studies and design. The goal of the class is to experiment with and prototype emergent networked objects in order to learn about the opportunities, affordances and constraints of integrating them into our everyday life.

Learning Objectives
Students will become familiar with key theories from communications, science and technology studies and design in order to develop a nuanced understanding of the relationships between people, technologies and places. Emphasis is placed on using a critical design approach to prototyping emergent networked objects. Students will use interaction design methods such as ecosystem maps, paper prototypes, process flows, scenarios, wireframes in order to create rich narratives for products, services and systems.

Learning Outcomes

  • Become familiar with theories from communications, science and technology studies
  • Develop a sophisticated understanding of the relationships between people, technologies and places
  • Gain experience in prototyping using a critical design approach
  • Learn to evaluate prototypes as tools for thinking
  • Gain experience in interaction design methods such as paper prototyping and well as creating scenarios and wireframes