FULL AND SHORT PAPER SUBMISSIONS
ACM TVX is a multi-disciplinary conference and so we call for submissions in a broad range of topics. The goal is to foster discussions and innovative experiences via collaborations and learnings from the different areas. In particular, we encourage submissions that address the content production, implementation/deployment, design of novel interaction techniques and devices, exploration of interactive experiences for TV and online video, and reach out to business, design, and art strategies for inspiration.
- Submission deadline extended: 7 February 2016 (CLOSED)
- Online submission: PCS submission system
- Review Notification: 22 March 2016
- Camera-ready final deadline: May 1, 2016 (5:00pm PT)
- Submission format: Anonymized 8-10 page Full Paper or 4-6 page Short Papers in SIGCHI Format with 150 word abstract. Authors also must specify the key area of the submission (out of the 8 areas) and keywords. Page limit does not include “References.”
Selection process: Content is rigorously reviewed by members of the program committee and peer experts. The program committee may ask authors for specific changes as a condition of publication.
- At the conference: presenters of Full Papers have a 30-minute slot (20+10mins includes questions); presenters of Short Papers have a 15-minute slot (10+5mins includes questions).
- Archives: Full and Short Papers are archived in main conference proceedings, available on USB and in the ACM Digital Library.
We solicit original submissions focusing on, but not limited to, the following areas:
- Content production: research on traditional and novel content production paradigms for the new media landscape. Including cross-platform services, interactive and transmedia storytelling, and personalization (user modeling and adaptive user interfaces)
- Systems & infrastructures: descriptions of the architecture, design, deployment, and evaluation of systems and infrastructures that support television and online video. Including delivery, transmission, and synchronization of media that leverages TV and online video experiences in a number of scenarios such as gaming, education, health care, etc.
- Devices & interaction techniques: descriptions of the design, architecture, usage and evaluation of devices and interaction techniques that enable e.g. a connected ecosystem of devices, creating valuable new capabilities for online video and television.
- User experience & interaction design: studies on how people interact with online video and television and how such systems should be designed to provide most engaging and novel user experiences. Including novel user interface designs, user-centered design methods and approaches. Research that explores the social aspects of TV and online video, enabling a complex ecosystem of people communicating with each other in synchronous and asynchronous manners.
- Media studies: studies that aim to understand consumption practices and changing behavior, including research on ethical, regulatory, and policy issues. Including novel mechanisms for evaluating the impact of TV and online video, and audience measurements.
- Data science and recommendations: descriptions of advanced computational systems based on content and/or user generated data to support collaborative filtering, interactive/synchronous environments, collective intelligence and crowd-sourcing, or location-based and context-aware applications and services.
- Business models & marketing: research, practice and case studies around novel business models and marketing strategies for the new media landscape of TV and online video. Studies around novel ways of advertising models and strategies.
- Innovative concepts and media art: research on innovative design strategies, new concepts, and prototype experiences for TV and online video. Including case studies and media artworks and performances.
Accepted paper submissions will be published by ACM and indexed by the ACM Digital Library. All submissions should follow the ACM guidelines (see ACM format template).
AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in theACM Digital Library. This date may be up to two weeks prior to the first day of the actual conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)
For up to date information and further details please visit: http://tvx2016.com/ or get in touch with the Program Chairs:
Noor Ali-Hasan, Google, USA
Jochen Huber, Synaptics, Switzerland