This seminar is a survey of interaction models, prototyping methods, and tools borrowed from computer programming and product design.

This review will help designers work at the intersection of social, cultural and technological contexts. The course will also touch on topics in cognitive psychology, sociology, and anthropology with computer science and design.

Learning Objectives

  • Expose students to methods of prototyping useful across different stages of interaction design
  • Develop the skill to effectively explore relationships between intangible ideas/data and the formal elements that make an idea accessible
  • Gain experience with supporting the creative process, at either the individual scale and/or a collaborative team scale

 

Learning Outcomes
At the end of the seminar, students should be able to envision, evaluate, and communicate interaction design ideas using the multiple layers of sketches, prototypes and interactive peripherals.