This course explores the growing number of prototyping methods for design.

Although prototyping is often thought of as coming at the end of the design process to verify a solution, our approach maintains that prototyping needs to happen throughout the process from initial research to storytelling, to concept generation, and lastly to refine and improve a selected direction. Prototyping provides designers with an understanding of user behaviors, foster communication, gives an ability to utilize constraints and communicate their solutions to all participants for effective and insightful design decision-making.

Learning Objectives
Students will gain an understanding of (through short practice exercises and short lectures) fundamental types of prototypes and the logic for when and how to employ these techniques.

  • Framework for prototyping: Inspire, Evolve, Validate
  • Experience vs. resolution
  • Brainstorming
  • Inspiration collage
  • Franken-prototypes
  • Scenarios
  • Sketch modeling
  • Build to think


Learning Outcomes

  • Demonstrate the application of methods covered through prototyping products, services interactions and small-scale environments.
  • Able to discern and describe the appropriateness of different methods for different contexts and positions within a design development cycle.